Stats
Stats are the measurable parameters of players, NPCs, enemies and bosses.
They affect damage output, incoming damage reduction, stamina, and several other key attributes.
Base stats (excluding Souls and Humanity) are determined by the player's starting class, and are increased by leveling up.
Derived stats (HP, Stamina, defences, resistances, etc.) are affected by attribute levels, armor, and rings.
Offensive stats are based on weapons, catalysts, and shields, as well as relevant attribute levels.
-
Defensive Stats
- Physical Defence
- Strike Defence
- Slash Defence
- Thrust Defence
- Magic Defence
- Fire Defence
- Lightning Defence
Attributes
Icon | Stat | Effect | Soft Cap(s) | Soft Cap Effect |
Vitality | Raises max HP | 30, 50 |
Max HP gained per level reduced by 10 after level 30. Max HP gained per level reduced by 8-9 after level 50. |
|
Attunement | Increases Attunement Slots | 50 | No further Attunement slots available after level 50. | |
Endurance |
Raises max Stamina Raises max Equip Load Raises Bleed Resistance |
40 | No additional Stamina points gained (max stamina capped at 160). | |
Strength |
Required to equip certain weapons Increases damage on weapons with STR scaling |
20, 40 |
Attack power gains reduced slightly at 20, drastically at 40. Note that when two-handing these caps will be reached at 14 and 27 instead. |
|
Dexterity |
Required to equip certain weapons Increases damage on weapons with DEX scaling Reduces cast time for Pyromancies, Sorceries, and Miracles |
20, 40, 45 |
Attack Power gains reduced slightly at 20 and significantly at 40. Max casting speed reached at 45. |
|
Resistance |
Raises Physical Defence Raises Fire Defence Raises Poison Resistance |
15, 30 | Grants only 7 Poison RES points per 10 Attribute points. |
|
Intelligence |
Required to equip certain weapons and to cast Sorceries Increases damage on weapons with INT scaling |
40, 45, 50 |
Attack Power Gains reduced slightly at 40 and significantly after 50. Logan's Catalyst scaling significantly reduced after 45. |
|
Faith |
Required to equip certain weapons and cast Miracles Increases damage on weapons with FTH scaling |
30, 50 |
Most requirements met with 30 FAI, final Miracles requiring substantial investment. Talisman scaling drastically reduced after 50. |
|
Humanity |
Raises item discovery Raises all defences Raises Curse resistance Increases damage on weapons with Humanity scaling |
10, 30 |
After level 10 Humanity, the player no longer gains Item Discovery bonus. Bonus damage for Chaos weapons capped at 10. Curse resistance capped at 30. |
|
Soul Level | Raises all defences | 10, 100, 200 | Chance to get matched with significantly higher-levelled players in Battle of Stoicism after each soft cap. |
No Comments