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Stats

Stats are the measurable parameters of players, NPCs, enemies and bosses.
They affect damage output, incoming damage reduction, stamina, and several other key attributes.

Base stats (excluding Souls and Humanity) are determined by the player's starting class, and are increased by leveling up.
Derived stats (HP, Stamina, defences, resistances, etc.) are affected by attribute levels, armor, and rings. 
Offensive stats are based on weapons, catalysts, and shields, as well as relevant attribute levels.

  • Core Stats

  • hp-ds1.pngHP
  • stamina-ds1.pngStamina
  • durability-ds1.pngEquip Load
  • item-discovery-ds1.pngItem Discovery
  • Icons-grid_r10_c4.pngAttunement Slots
  • Defensive Stats

  • physical-def-ds1.pngPhysical Defence
  • strike-def-ds1.pngStrike Defence
  • slash-def-ds1.pngSlash Defence
  • thrust-def-ds1.pngThrust Defence
  • magic-def-ds1.pngMagic Defence
  • fire-def-ds1.pngFire Defence
  • lightning-def-ds1.pngLightning Defence
  • Resistance Stats

  • bleed-res-ds1.pngBleed Resist
  • poison-res-ds1.pngPoison Resist
  • curse-res-ds1.pngCurse Resist
  • poise-ds1.pngPoise
  • Offensive Stats &
    Auxillary Effects

  • bleed-res-ds1.pngBlood Loss Buildup
  • poison-res-ds1.pngPoison Buildup
  • occult-ds1.pngOccult
  • divine-ds1.pngDivine

Attributes

Icon Stat Effect Soft Cap(s) Soft Cap Effect

vitality-ds1.png

Vitality Raises max HP 30, 50

Max HP gained per level reduced by 10 after level 30.

Max HP gained per level reduced by 8-9 after level 50.

attunement-ds1.png

Attunement Increases Attunement Slots 50 No further Attunement slots available after level 50.

endurance-ds1.png

Endurance

Raises max Stamina

Raises max Equip Load

Raises Bleed Resistance

40 No additional Stamina points gained (max stamina capped at 160).

strength-ds1.png

Strength

Required to equip certain weapons

Increases damage on weapons with STR scaling

20, 40

Attack power gains reduced slightly at 20, drastically at 40.

Note that when two-handing these caps will be reached at 14 and 27 instead. 

dexterity-ds1.png

Dexterity

Required to equip certain weapons

Increases damage on weapons with DEX scaling

Reduces cast time for Pyromancies, Sorceries, and Miracles

20, 40, 45

Attack Power gains reduced slightly at 20 and significantly at 40. 

Max casting speed reached at 45. 

resistance-ds1.png

Resistance

Raises Physical Defence

Raises Fire Defence

Raises Poison Resistance

15, 30 Grants only 7 Poison RES points per 10 Attribute points.

intelligence-ds1.png

Intelligence

Required to equip certain weapons and to cast Sorceries

Increases damage on weapons with INT scaling

40, 45, 50

Attack Power Gains reduced slightly at 40 and significantly after 50. 

Logan's Catalyst scaling significantly reduced after 45.

faith-ds1.png

Faith

Required to equip certain weapons and cast Miracles

Increases damage on weapons with FTH scaling 

30, 50

Most requirements met with 30 FAI, final Miracles requiring substantial investment.

Talisman scaling drastically reduced after 50.

humanity-ds1.png

Humanity

Raises item discovery

Raises all defences

Raises Curse resistance

Increases damage on weapons with Humanity scaling

10, 30

After level 10 Humanity, the player no longer gains Item Discovery bonus.

Bonus damage for Chaos weapons capped at 10.

Curse resistance capped at 30.

soul-level-ds1.png

Soul Level Raises all defences 10, 100, 200 Chance to get matched with significantly higher-levelled players in Battle of Stoicism after each soft cap.

Player/enemy Stats

Icon Stat Information

hp-ds1.png

HP Hit points, also known as health. When this reaches zero, the character dies.

stamina-ds1.png

Stamina Required for various actions. Depleted by various actions, but regenerates.

durability-ds1.png

Equip Load Total weight of equipped items. Higher number slows movement. Exceeding max causes sluggishness

right-hand-dmg-ds1.png

Right Hand Slot 1 Damage Total damage of Right Hand Weapon 1.

right-hand-dmg-ds1.png

Right Hand Slot 2 Damage Total damage of Right Hand Weapon 2.
left-hand-dmg-ds1.png Left Hand Slot 1 Damage Total damage of Left Hand Weapon 1.

left-hand-dmg-ds1.png

Left Hand Slot 2 Damage Total damage of Left Hand Weapon 2.

physical-def-ds1.png

Physical Defence Defense against physical attacks.

strike-def-ds1.png

Strike Defence      Defense against strike attacks.

slash-def-ds1.png

Slash Defence      Defense against slash attacks.

thrust-def-ds1.png

Thrust Defence Defense against thrust attacks.

magic-def-ds1.png

Magic Defence      Defense against magic attacks.

fire-def-ds1.png

Fire Defence      Defense against fire attacks.

lightning-def-ds1.png

Lightning Defence      Defense against lightning attacks.

poise-ds1.png

Poise      Ability to receive attacks without breaking form.

bleed-res-ds1.png

Bleed Resistance      Resistance to bleeding caused by sharp objects. A higher value indicates a lower tendency to bleed.

poison-res-ds1.png

Poison Resistance      Resistance to various poisons. A higher value indicates a lower tendency to be poisoned.

curse-res-ds1.png

Curse Resistance      Resistance to curses. A higher value indicates a lower tendency to be cursed.

item-discovery-ds1.png

Item Discovery      The skill for discovering items on the corpses of fallen enemies.